Carlo Perrotta
Donatella Persico
Mata Haggis
Chris Bailey
Marcello Passarelli
Thomas Buijntenweg
Jeffrey Earp
2018-01-31
<p>Anonymised transcripts of interviews carried out between March and June 2017. The interviews involved representatives from 4 stakeholder groups: game developers, researchers, educators, young players, and policy makers. The interviews explored the cultural, educational and ethical implications associated with the design and the usage of video games in European society. A report based on the findings can be downloaded from https://www.gaminghorizons.eu/deliverables/ </p>
https://doi.org/10.5281/zenodo.1163525
oai:zenodo.org:1163525
Zenodo
https://zenodo.org/communities/eu
https://doi.org/10.5281/zenodo.1163524
info:eu-repo/semantics/openAccess
Creative Commons Attribution 4.0 International
https://creativecommons.org/licenses/by/4.0/legalcode
video games
culture
game development
responsible research and innovation
education
ethics
stakeholders
public engagement
Gaming Horizons Stakeholder Interviews - anonymised
info:eu-repo/semantics/other