Dataset Open Access
Carlo Perrotta; Chris Bailey
This is the corpus dataset which was used to analyse the official H2020 discourse in the ICT area, in order to identify priorities, implicit biases and unexplored assumptions, in general and in relation to the gaming and gamification subdomains. The analysis is based in a social science and humanities approach and resulted in a research deliverable which can be downloaded from https://www.gaminghorizons.eu/deliverables/
Name | Size | |
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Final Version - FP 7 projects dealing with games.rtf
md5:ef10bd453f90a35ea4cfbc4b3ad6dfba |
26.0 kB | Download |
FP7 Calls.rtf
md5:41f5755bc85382116265cb91318e5b2e |
89.1 kB | Download |
Gaming Horizons - Copy 2.nvp
md5:890d5a5718b0c99b3d9f78e8f4abb65a |
12.8 MB | Download |
H2020 Calls.rtf
md5:10fe92bd13bd035e669d39e95bc4c6c8 |
42.3 kB | Download |
H2020_EU Parliament Communication.pdf
md5:d5bd0131a479a666f65d8f13e164cabb |
95.2 kB | Download |
H2020_Impact Assessment.pdf
md5:7a15daa54a8a6a3224627d72001c9866 |
1.8 MB | Download |
H2020_in brief.pdf
md5:6f94906a5ea2a96891f99dd93f824b72 |
609.1 kB | Download |
H2020_overarching strategy.pdf
md5:b1ff172aaa38a1bd72b4cefaa5c0f3e5 |
409.3 kB | Download |
All versions | This version | |
---|---|---|
Views | 113 | 110 |
Downloads | 142 | 142 |
Data volume | 178.5 MB | 178.5 MB |
Unique views | 109 | 106 |
Unique downloads | 85 | 85 |